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Devil May Cry DmC

Sparking controversy amongst gamers in the East and West, Capcoms reboot of Devil May Cry, DmC, shows protagonist Dante 100 years before the original games in a much younger, scruffier incarnation. We haven’t had an official press release from Capcom yet, they seem to have just slammed these images and a video onto the interwebs and are sitting back with arms folded, watching the frenzy.

In my opinion, DmC will live or die by it’s gameplay, not the colour of Dantes hair. I really don’t see what all the fuss is about. You could argue that the DmC series didn’t really need a reboot. Devil May Cry has always done very well and has a solid core of fans who love the franchise. But if Capcom decide to take a new art direction, it shouldn’t really matter as long as the core gameplay mechanics remain untouched. With Bayonetta 2 an inevitable certainty, there may not be room for DmC 5 on store shelves. It is impossible to ignore the similarities between the two. Perhaps Capcom bosses simply decided – “Evolve or die, Dante! Evolve or die!” Or devolve, in this case…

With a colour palette looking like its been taken from a Gears of War game, the new DmC screens do seem much grittier than previous instalments in the series, echoing a more Western art style. DmC wouldn’t be the first announcement this year that looks to be borrowing Style or Mechanics from Western games. Could this be a move to bring a Japanese classic into a more modern form? A form that is more palatable to both a Japanese and an American audience?

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