Bastion
Supergiant Games, an independent start-up studio founded by ex-designers of the hit Command & Conquer franchise, announced today that it is developing Bastion for digital platforms. Featuring a unique interactive narrative style and handpainted environments in dazzling full-HD, Bastion challenges players to build a new world from the broken remnants of the past.
The goal of the game is to construct a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world into a series of floating islands. As players journey into the wild unknown in search of survivors and supplies, they will confront strange beasts, forge an array of customizable weapons, and gain new powers from specially-brewed spirits. The entire play experience of Bastion is dynamically narrated, gradually revealing a rich backstory as the
narrator reacts to the player’s actions in real time.
“Our goal with Bastion is to hit players’ emotional chords in unexpected ways, in addition to delivering highly responsive gameplay that rewards finesse and experimentation,” said game industry veteran Greg Kasavin, Supergiant Games’ Creative Director. “We’re pushing to make it so that players become absorbed in the game’s distinctive setting and narrative tone from the first moments.”
Bastion will be shown in playable form at the PAX Prime event on September 3-5 in Seattle, where it is being featured among the PAX 10, an exclusive selection of the most promising upcoming independent games. “It’s an honor to be selected for the PAX 10 from among all of the inspired and great-looking indie games currently in development,” said Amir Rao, Co-founder of Supergiant Games.
“We’re very excited to show Bastion for the first time at PAX, where thousands of people will be able to get their hands on the game and see what makes it special.”












